AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Reshade 3.1 download9/25/2023 Removed FPS estimate from statistics window (it was a CPU time estimate, but all effects are GPU bound, so this information was basically useless).Removed file tree view from technique editor window (it's a simple list now).Fixed texture sharing between effect files not working properly on D3D10/11.Fixed OpenGL effect compiler erroneously adding interpolation qualifiers to function parameters.Fixed namespaces not working properly with textures.Fixed input processing mode "Pass on all input" not doing what it's supposed to be doing.Fixed input in games using raw input and a separate window for input processing (e.g.Fixed network hook preventing some games from using the network.Fixed a possible crash in CRT because of missing thread notifications.Fixed a crash on exit if the Windows clipboard was used at any point during execution. Changed preset file format to contain integer instead of floating point values for variables that are not floating point.Changed technique "enabled" annotation to overwrite state set by any preset.Changed layout of the statistics window.Changed hook manager log messages to print function names instead of addresses.Changed D3D9 hook to prevent games from creating adapter group devices (ReShade does not support those).Changed D3D9 hook to ignore devices created with the "D3DPRESENTFLAG_VIDEO" flag.Changed DXGI hook to redirect "CreateDXGIFactory2" call to "CreateDXGIFactory1" on Windows 7 and Windows 8.Changed default active color for more contrast.Improved startup performance in OpenGL games.Added message box on first variable modification informing the user of the performance mode.Added "press" mode to uniform variables with source set to "key", which sets the value to true only on the frame the key was pressed.Added some missing "mul" intrinsic overloads.Added "isinf" and "isnan" intrinsic functions.Added fast-loading which only loads effects enabled in the current preset instead of the whole list.Updated dependencies to their latest versions.Ī big thank you to the contributors: mgziminsky, Kaldaien, CookiePLMonster, bacondither, OtisInf, RobotCaleb Note: You need to re-save the preset, since some additional information has to be stored for fast-loading to work.Īlso, the layout of the technique window has been simplified to make finding stuff easier. ReShade is alive! This update fixes various crashes and bugs and adds some quality-of-life improvements, most notably a new fast-loading feature, which has been requested since the first 3.0 version came out:Īfter switching to performance mode ReShade will now load only those effects that are actually enabled in the current preset (starting with the next launch of the game), which should improve loading times significantly.
0 Comments
Read More
Leave a Reply. |